Sunday, July 31, 2022

Tipard Blu-ray Converter 10.0.82 Free Download

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Tipard Blu-ray Converter 10.0.82 Crack is one of those specially designed programs with easy-to-use and user-friendly concepts. It adopts high-level acceleration technology, Blu-Hyper technology, which includes graphics card image processing and processor-level-based video decoding/encoding technology, thereby creating ripping speeds and conversion 30 times faster than before. Blu-ray / DVD ripping and video/audio conversion soaring.

Tipard Blu-ray Converter 10.0.82 Patch is a powerful yet easy-to-use application that allows you to quickly convert DVD and Blu-ray movies to various video formats. It can convert your movies to MKV, MP4, AVI, MOV, WMV, FLV, DivX, and many other formats with enhanced speed without any quality loss. Moreover, you can extract audio tracks from your video files and save them as M4A, WAV, FLAC, MP2, WMA, and MP3 files. Tipard Blu-ray Converter Full Version supports a wide range of popular devices including iPods, Android smartphones, iPads, Android tablets, and iPhones. ISO files can also be converted.

Tipard Blu-ray Converter 10.0.82 License Key has the best converting effect regarding quality, speed, and the number of profiles. To convert homemade Blu-ray movies/DVDs/videos to various device players or editing software, this Blu-ray converter is the best choice. If you need to merge multiple Blu-ray chapters/titles into one, it will make it easier for you with the "Merge" button. Complex content effect adjustments are also available.

Tipard Blu-ray Converter, labeled as the best Blu-ray Ripper, can rip Blu-ray movies (discs, folders, and iso files) and convert DVDs and videos to various formats, such as MP4, MKV, WMV, FLV, AVI, etc. also has a variety of output profiles, including portable devices (iPhone 5S / C, iPad 4, iPad Air, iPad mini-2, Samsung Galaxy Series, HTC One Series, and Kindle Fire, etc.) and software for 'edition (Avid Media Composer, Sony Vegas, After Effects and others).

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Tipard Blu-ray Converter 10.0.82 Keygen transmits excellent Blu-ray solution software to convert Blu-ray discs/folders to digital format in 1: 1 quality at 30x faster speed for 4K UHD and 1080p HD videos. It can convert Blu-ray movies to Blu-ray discs and folders in over 500 major video formats such as MKV, MP4, WMV, MOV, AVI, FLV, VOB, TS, MTS, M2TS, DivX, WebM, etc. Tipard Blu-ray Converter Full Download allows you to convert a full folder of Blu-ray / Blu-ray discs to MKV lossless. This MKV file will retain all original content including audio tracks and subtitles from Blu-ray movies. The output video quality is the same as the original Blu-ray movie. Apart from that, it is capable of extracting audio files from Blu-ray movies and saving them in desired audio formats, such as FLAC, WAV, WMA, MP3, AMR, AIFF, OGG, and others for your player.

  • Awesome Retouch Capability for Videos

No matter what source file you are using, BD, DVD, or video, this Tipard Blu-ray Converter 10.0.82 Activator allows users to make adjustments for video effects as needed. No matter what kind of edits you need to make, browse or trim video segments, this Blu-ray ripper will do them in a jiffy with a little magic "Join" or "Trim" button. As for users who need to adjust video effects, several parameters such as contrast, color, brightness, and saturation can be adjusted. The "Crop" with aspect ratio function is suitable for users whose source video is in an aspect ratio different from that of the device. If you need to label the output video with your logo, you can use the watermark function to paste the image/text, and the position, color, and transparency of the image/text can be changed.

  • Rip DVD Disc and Convert Videos to MP4, MKV, AVI, MP3, and More

Homemade Blu-ray conversion is not the only advantage of Tipard Blu-ray Converter Crack. Considered the best choice, it also has an excellent implementation to convert homemade DVDs and videos to your desired format. This versatile Blu-ray Ripper has a very wide output profile, formats range from existing tools to excellent editing software. It means you can convert DVDs and home videos to popular devices like iPhone 11/11 Pro/11 Pro Max, iPhone XS/XS Max, iPhone XR, iPhone X, iPhone 8/8 Plus, iPhone 7/7 Plus, iPhone SE, iPhone 6s/6s Plus/6/6 Plus, iPad Pro/mini 4, Samsung Galaxy Series, HTC One X, Kindle Fire HD, etc., as well as current editing software including Sony Vegas, Avid Media Composer, After Effects, Windows Movie Maker, PowerPoint, etc. More importantly, large numbers but no clutter is another benefit of a profit-making goal.

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Tipard Blu-ray Converter 10.0.82 Serial Key is one such specially designed software that is easy to use and user-friendly. It adopts the best acceleration technologies – NVIDIA CUDA technology and AMD APP acceleration, which will make file conversion slower and faster on computers with multiple processors. As for the amateur beginners, this Blu-ray ripper provides a simple illustrated picture guide on the main interface, easy but useful. Only a few simple steps can complete the whole Blu-ray / DVD / Video converting process. In addition, the consistent presentation of profile and category lists has, to some extent, made profile selection more fluid, in particular. with an easy-to-use quick search frame.

  • Apply Effects and Watermarks to the Clip

Tipard Blu-ray Converter License Key comes with a series of preloaded conversion profiles and allows you to select the one you need right in its main window. However, it also includes effects support, for a personalized experience. With the help of this program, you can not only change the brightness and contrast of your clips, but you can trim and trim them as well. Apart from that, this tool allows you to add a watermark to the clip, either as text or an image.

Rip and Copy DVD with lossless quality

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How to Use Tipard Blu-ray Converter?

  • Run this software and select the "Ripper" tab. Click "Load Blu-ray" or "Load DVD" to load the Blu-ray or DVD.
  • Select output format. You can also customize the output settings by adjusting the quality, encoder, frame rate, bitrate, etc.
  • Click the "Rip All" button at the bottom-right corner to start to rip the Blu-ray/DVD on your computer immediately.

Thursday, July 21, 2022

EZ CD Audio Converter 10.1.1.1 Free Download

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EZ CD Audio Converter 10.1.1.1 Crack is a music converter software designed to provide the highest audio quality audio format conversion. Easy to use, the most comprehensive audio file format converter trusted by home users, audio enthusiasts, professionals, studios, and radio stations around the world.

EZ CD Audio Converter 10.1.1.1 Key Features:

  • Music Converter | Professional quality audio file conversions

Convert and encode audio files to/from FLAC, AAC, xHE-AAC™, MP3, M4A, DSD, WAV, Opus, Apple Lossless, Vorbis, and many other audio file formats. Batch converts unlimited audio files freely among all audio file formats. Download music information from 6 metadata services. Edit audio file metadata with the built-in metadata editor. Save all metadata between audio file conversions. Parallel audio conversion optimized for maximum performance on computers with multi-core processors and SSDs.

  • Audio Converter | Optimized for the best audio quality

Convert music to the highest quality with the ultra-precise audio engine (64-bit floating point). Sample rate conversion is performed with the utmost precision with a professional-grade audio resampler. Convert between PCM and DSD formats with a professional-grade DSD converter. All audio conversions are performed with bit accuracy.

  • All the best audio codecs included

Each encoder and decoder is carefully designed to deliver precise audio quality. All codecs operate in high-resolution mode (32-bit floating point or better), ensuring there is no additional quantization noise or interference between conversions, such as when converting from a high-resolution audio source ( for example, 24-bit FLAC to MP3) or when transcoding between missing audio formats (for example, converting xHE-AAC™ | AAC | M4A to MP3).

  • CD Ripper | Rip audio CDs bit perfect

Rip audio CDs safely with advanced error detection and two-way CRC checking for flawless digital audio quality. Convert CDs to FLAC, MP3, WAV, AAC, and other audio file formats. Read and store CD-Text, ISRC, UPC/EAN, and Pre-Gap information. Reduce emphasis on audio CDs that have pre-emphasis. The CD ripping log records all information about the CD and the exact status of the CD ripper.

  • Disc Burner

Burn audio CDs of all audio file formats with CD-Text information. Burn MP3 discs and data discs.

  • Metadata | Full metadata support

All metadata tags are supported (51 standard + custom tags, album art + all images). Advanced metadata editor to easily edit all metadata. Use it as a metadata editor and edit all existing file metadata. Record all metadata about audio file format conversion.

  • Online metadata services

Download high-quality metadata and cover art from 6 online metadata services. Metadata can be retrieved automatically or searched manually by keywords.

  • Convert Audio Files To

FLAC (.flac), MP3 (MPEG Layer-3, LAME MP3, .mp3), AAC (Apple AAC, FhG FDK AAC, .aac .m4a .m4b), HE AAC (Apple AAC, FhG FDK AAC, .aac .m4a .m4b), CD-DA (Audio CD .cda), AC-3 (AC3 .ac3), Apple Lossless (ALAC .m4a), Opus (.opus), DSD (Digital Stream Digital, .dff .dsf .wv), DFF (DSDIFF, .dff), DSF (DSD Stream File, .dsf), DXD, PCM, WAV (Wave, RIFF, RF64 .wav), AU (AU/SND .au), AIFF (.aiff), Ogg Vorbis (.ogg), Monkey’s Audio (.ape), Windows Media Audio (.wma), WavPack (.wv), WavPack DSD (.wv), Wave64 (.w64), Musepack (.mpc), True Audio (.tta).

  • Convert Audio Files From

FLAC (.flac), MP3 (MPEG Layer-3, .mp3) CD-DA (Audio CD .cda) AAC (.aac .m4a .3g2 .3ga .3gp .m4b .mp4), HE AAC (.aac .m4a .3g2 .3ga .3gp .m4b .mp4), Opus (.opus .ogg), Wave RIFF RF64 (.wav), DSD (.dsf .dff .wv), Super Audio CD ISO (SACD ISO .iso), Apple Lossless (ALAC .m4a), MP2 (MPEG Layer-2 .mp2), MP1, (MPEG Layer-1 .mp1), Monkey’s Audio (.ape), AC-3 (AC3 .ac3), DTS (.dts .dtshd), TrueHD (.thd .truehd), Atmos, Windows Media Audio (.wma .asf .wmv), Vorbis (.ogg), WavPack (.wv), Musepack (.mpc), True Audio (.tta), Adaptive Multi-Rate NB+WB (.amr), AIFF (.aif .aiff), AU (.au), .avi, .caf, .cue, .divx, .dv, .eac3, .flv, .m2ts, .m3u, .m3u8, .mka, .mkv, .mov, .mpeg, .mpg, .oma, .omg, Real Audio (.ra .ram .rm), Shorten (.shn), Speex (.spx), TAK (.tak), .vob, YouTube video, Wave64 (.w64), .webm.

What's new in EZ CD Audio Converter 10.1.1.1?

  • Bugfix: Fixed the sluggish selection of files with album art (was a bug [C++ typo] in thumbnail creation code).
  • Updated Monkey's Audio [ APE ] 8.12 Codec.

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Tuesday, July 12, 2022

Wolfram SystemModeler 13.1.0 Free Download

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Wolfram SystemModeler 13.1.0 Crack is an easy-to-use, next-generation modeling and simulation environment for cyber-physical systems. Using drag-and-drop from a wide selection of built-in and expandable modeling libraries, you can create industrial-grade multi-domain models of your complete system. Adding the power of Wolfram Language gives you a fully integrated environment to quickly analyze, understand, and iterate on system designs. Drive insight, innovation, and results.

Wolfram SystemModeler 13.1.0 Key Features:

  • Drag, Drop, and Connect

Create models quickly and intuitively using System Modeler's drag-and-drop approach. Take a component such as a transistor or a spring and drop it onto the canvas.

  • Multidomain Modeling

Real-world machines and systems are rarely confined to a single physical domain. Models can contain a combination of interconnected components from several domains that mimic real-world topologies.

  • Reusable Components

Individual components, including those you develop yourself, can be independently tested and reused, allowing you to quickly explore alternative designs and scenarios.

  • Included & Add-on Libraries

Extend your model seamlessly by adding components from a wide variety of different domains. Components from colleagues, the System Modeler Library Store, and the Modelica community can be integrated into your model.

  • Object-Oriented Modeling with Modelica

Leverage the full power of the Modelica object-oriented language at the system level by viewing, modifying, and creating the physical equations and algorithms that underpin your components.

  • Programmatic Model Creation

Easily manage different model configurations with Wolfram SystemModeler 13.1.0 Patch. With the click of a button, you can change the behavior and logic of your model.

  • Getting Started!

Take advantage of the many built-in resources to get started quickly. Built-in sample models are available for many industrial and educational domains, along with comprehensive documentation and model analysis suggestions.

  • One-click Simulation

Immediate exploration; in one click, you have access to all the values ​​of each component of your model. Zoom into the area of ​​interest and choose from built-in plot styles with a point-and-click interface.

  • Instant Animations

Plot the values ​​of system variables with a single click. Plot multiple variables, create parametric plots, and choose from built-in plot styles with a point-and-click interface.

  • Personalize Your Plots

Plot custom variables, such as 3D plots and sensitivity bands, directly from simulation results. Results can be used in any Wolfram Language visualization feature.

  • Full Simulation Control

Get full control over the simulation with an interactive notebook environment powered by Wolfram Language. Programmatically set initial conditions, parameter values, and input signal functions.

  • Simulate with Real Data

Set parameters and inputs using different data sources to realistically simulate the model. Programmatically access large Wolfram|Alpha datasets on weather, material properties, commodity prices, and hundreds more.

  • Real-time Simulation Interface

Get a better understanding of your model by viewing simulation results in real-time. Send control signals and modify parameters of a running simulation using interactive controls, such as sliders and gauges, in the Wolfram Language.

  • Unlimited Analysis

Perform your own symbolic and numerical calculations by accessing the full model equation and simulation results of your model. Bring the full power of Wolfram Language to your model analysis.

  • Design & Optimization

Use the Wolfram Language to plot geometries of 3D mechanical systems, prototype equation-based custom components, and use built-in optimization routines to find optimal parameters and inputs.

  • Model Calibration

Explore the parameter space by running the System Modeler simulation from Wolfram Language.

  • Frequency Analysis

Perform FFT analysis on the output signal and use the results to design dampers and filters. Stimulate your model with any input signal to find the resonance peak.

  • Sensitivity Analysis

Simulate the model while drawing the sensitivity band of the system variable concerning the specified parameters. The plot of the sensitivity band is already attached.

  • Control System Design

Designing the controller for your system. A full range of control system functionality is built into the Wolfram Language, including stability analysis, visualization, and controller design.

  • Reliability Analysis

The full suite of Wolfram Language for reliability analysis, with functionality for reliability block diagrams, fault trees, and critical metrics, can be used with the model.

  • System Modeling in the Cloud

Use the system modeling feature in the cloud and analyze your system model on the desktop or your smartphone or tablet. Share your analysis with students, colleagues, or clients.

  • IMF Import and Export

Share individual components or libraries with others as functional breadboard units. Protect your intellectual property by exporting royalty-free models to various tools using Model Exchange or by attaching models to a standalone simulation engine using Shared Simulation.

  • Hardware and Software Connectivity

Put your model in the loop by directly connecting your hardware and software sources, and run the simulation.

  • Deploy Models

System model analysis functionality is built into all Wolfram Language products, both desktop and cloud. Take any model created in Wolfram SystemModeler Full Version and instantly share it with millions of Wolfram Language users.

  • Deploy the Simulations

The optimized simulation runtime compiled by the Autonomous Wolfram SystemModeler 13.1.0 License Key includes all numerical solvers and allows royalty-free deployment on desktops and servers.

  • Publish the Results

Run simulation models under different conditions and configurations and automatically generate custom reports based on simulation results.

What's new in Wolfram SystemModeler 13.1.0?

  • New task-oriented documentation with improved and new content and better organization.
  • Modelica Quick Reference documentation for quickly referencing Modelica language syntax and features.
  • Modelica language specification included in Documentation Center.
  • Improved support for high-resolution screen environments across all platforms.
  • New high-resolution icons throughout the user interface.
  • Support for installing and using the Visual Studio 2022 compiler on Windows.
  • Support for product activation using single sign-on.

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Saturday, July 2, 2022

Autodesk 3DS MAX 2023.1 License Key Free Download

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Professional 3D modeling, rendering, and animation software Autodesk 3DS MAX 2023.1 Crack lets you create expansive worlds and high-end designs. Bring environments and landscapes to life with powerful modeling tools. Create highly detailed designs and props with intuitive texturing and shading tools. Iterate and produce professional-looking renders with full artistic control.

Autodesk 3DS MAX 2023.1 Patch has an integrated Arnold renderer that provides a rich experience and can handle your most complex characters, scenes, and effects. You can save time with centralized rendering tools for interactive light mixing, color correction, and lens effects in the rendered image. Plus, you can work faster with an easy-to-use user experience and intuitive controls, rehearsing and producing high-quality renders and variations faster.

Autodesk 3DS MAX 2023.1 License Key lets you extend your workflow through automation, so you can spend more time getting creative. Use it as a compute engine to scale content production, extend integrated workflows with accessible APIs, and speed up manual steps to increase productivity.

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  • Retopology tools: Automatically optimize high-resolution model geometries to create crisp quad mesh geometries.
  • Smart Extrude: Project faces onto 3D objects intuitively and flexibly. Automatically rebuild and stitch adjacent faces.
  • Open Shading Language (OSL) support: Create or use pre-existing procedural OSL maps with supported renderers.
  • Baking to texture: Experience efficient, intuitive, and fully scriptable texture toasting.
  • Integrated Arnold renderer: Arnold for Autodesk 3DS MAX 2023.1 Serial Key (MAXtoA) supports interactive rendering directly from the interface.
  • Interactive viewports: Reduce design iterations with render-quality window previews, displaying hardware PBR (physical rendering), and live camera effects.
  • Software Security: Use safe scene loading to protect your work from potentially dangerous scripts that might be part of scene files.

Autodesk 3DS MAX 2023.1 More Features:

3D modeling

  • Retopology tools: Automatically reconstructs polygon mesh data as a clean quad topology with uncompromising accuracy. These tools can be used to reduce complex high-resolution assets and enhance the traditional design and generative modeling work in Autodesk 3DS MAX 2023.1 Activator.
  • Smart Extrude: Interactively extrude faces onto 3D objects using flexible innovative extrusion operations such as cut and overlap. Automatically rebuild and sew adjacent faces without having to manually correct hidden faces or geometric data.
  • Mesh and surface modeling: Create parametric and organic objects with polygons, subdivision surfaces, and spline-based modeling features.
  • Modifier Stack Workflow: Quickly draft, iterate, and explore design ideas using a variety of unique modifiers.
  • Spline Workflows: Create and animate geometry in several intuitive ways with the spline tool.
  • Texturing and shading: Generate high-quality textures that render accurately in the viewport using new or pre-existing OSL maps with supported render engines.
  • Baking to texture: Discover an elegant, intuitive, and fully writable texture baking experience with support for PBR (physical rendering) materials, overrides, and OSL workflows.
  • Material Editor: Add finishing touches to materials, modify textures, and use vibrant colors to create photorealistic designs. study again
  • Lightning: Illuminate and enhance your scene using photometric and standard lights.

3d rendering

  • Integrated Arnold renderer: Use the Arnold GPU renderer to see changes in the scene in real-time, including lighting, materials, and camera.
  • Interactive viewports: Reduce design iterations with render-quality window previews, displaying hardware PBR (physical rendering) and live camera effects.
  • ActiveShade viewport: With an interactive rendering experience, view your scene in near-finish render quality as you work.
  • Physical camera: Simulate real camera settings such as shutter speed, aperture, depth of field, and exposure.
  • Scene converter: Seamlessly and consistently switch materials, lights, cameras, and presenters between them.

Animations and effects

  • Character animation tools: Create procedural character animations and rigs with CAT (character animation toolkit), biped, and mob tools.
  • Motion paths: Preview and adjust animation paths directly in the window.
  • 3ds Max fluids: Create realistic fluid behaviors, such as water, oil, and lava, and mimic gravity and collision effects.
  • Particle flow effects: Create advanced particle effects like water, fire, spray, and snow.
  • Extensive plugin library: Access hundreds of industry-leading third-party plugins from our vast community.

Workflows and pipelines

  • Software Security: Use Safe Scene Script Execution to protect your work against malicious scripts that may be part of scene files and the Malware Removal feature, which detects and removes known malicious scripts from scene files and startup scripts.
  • Python 3: Enjoy tighter pipeline integration with support for Python 3.
  • Pipe integration support: Easily customize Autodesk 3DS MAX 2023.1 Keygen to suit your production line needs.
  • Modern UI and workspaces: Create your custom workspace with a more modern, responsive, and DPI-enabled UI.
  • GL Transmission Format (glTF) support: Publish assets from your 3ds Max scenes to glTF 3D content for use in web applications, online stores, browser games, and other online outlets.

What's new in Autodesk 3DS MAX 2023.1?

Animation

  • Fixed an issue with list controllers when created using max script. This affected the Animation > Constraints menu actions.
  • Fixed an issue with the names of the TCB controllers found in the Animation toolbar menu. Instead of being listed as Quaternion TCB these controllers are now descriptively (and correctly) named TCB Position, TCB Rotation, and TCB Scale.
  • Corrected an issue where the tangents for keyframes would not update properly as the keys are scaled down significantly. Now when keyframes are scaled-down the curves retain their correct information with minimal distortion from the original value.
  • Resolved a crash issue with PFlow using mP World and unchecking “Suppress Express Save” and then playing the PFlow simulation.

Color Management

  • Improved playback speed with the animated background if the source image is in sRGB or gamma 2.2.

Core

  • Fix manip.makePlaneFromPts function – was always creating XY default plane.
  • Disable Macro recorder during the scene and material library file saves to prevent extraneous emitted output.
  • MAXScript command “reduceKeys” no longer spawns MAXScript listener upcon completion.
  • Fixed issue where in some cases if a file contained an Xref material, after saving the scene file the ‘scene dirty’ flag was being set.
  • Fixed issue with BatchRenderManager not properly releasing assets when deleted.
  • The Object Rename tool now renumbers objects using three digits instead of two.
  • Improved performance of Merge dialog when dealing with a large number of nodes.
  • Fix crash when opening the Video Post Lens Effect setup dialog.
  • Fixed .net wrapper generator so that it ignores a constexpr definition before function return type. The generator previously was not exposing some functions and methods because of this.
  • Scene Converter scripts are now run with Dynamic scriptSource instead of NonEmbedded.
  • Fixed issue with Scene Security Tools 2.1.1 causing MAXScript runtime error during 2019.2+ startup.

glTF

  • Fixed issue with Realtime Exporter not respecting Selection Sets.
  • Fixed issue with the way that specular maps and specular color maps were being exported in the glTF Exporter.

File IO

  • Added a new flag to LoadMaxSceneFiles “skipXRefs:” When set to true all xRefs will skip their initial load. You can load them by selecting the reference and updating it.
  • The MAXScript loadMaterialLibrary method now loads the material library only once.
  • Fixed issues with openBitmap and doesFileExist Maxscript commands when processing files on cloud drives or drives involving NTFS reparse points.
  • Fixed issue with scripted plugin instances stored in Material Library (.mat) or Render Preset (.prs) file not being loaded correctly.

MAXScript

  • Fixed hang during startup while scanning MacroScript definitions where end-of-file was encountered while processing a MacroScript header.
  • It is no longer possible to add a missing location to the “session path”.
  • Fixed a defect that prevented certain properties of the space bend, space noise, space knew, space twist, spaceTaper, and space stretch MAXScript objects from being accessed through MAXScript.
  • The File/New All command immediately removes the selection set names from the previous scene.
  • Fixed issue with a macro recorder that index values, such as skew. axis was not emitted properly for ParameterBlock 1 parameters.
  • Fixed MAXScript system exceptions with integer mod function when the second argument is 0, and with not specifying the second argument.
  • When setting a property on a base object that is also a property at the node level (for example, ‘cast shadows’ on lights’, the emitted MacroRecorder output will insert ‘.baseobject’ between the node name and the property name.
  • Fixed ‘for in ‘ to handle cases where holds by-reference thunk values.
  • Fixed issue with OSL Texture Maps created in Material Editor or Slate not properly registering iMultipleOutputChannelsWithValues interface with the class description.

Material Editors

  • Fixed incorrect caching of OSL Shaders causing wrong rendering in Scanline.
  • Fixed crash when using Gradient Ramp with Spiral/Ease In Out settings.
  • Removed Interactive Shader from DirectX Shader Material.
  • Physical Material: Maps can be drag-and-dropped onto a slot and have a bitmap node created.
  • Enabled the output selector when dragging&dropping multi-output maps directly on a Physical material map input.
  • Solved the freeze/crash that can occur when deleting a bitmap being displayed using Bitmap>View Image.

Modeling

  • Corrected an issue where user presets for Chamfer, DCM, Fluids, and Textplus were not saved in the correct location so that they can be reused.
  • A new triangulation algorithm has been implemented within the Chamfer modifier and Chamfer operations that will generate improved mesh results on the output geometry over what was previously available. This new triangulation method reduces the possibility of crossing or flipping faces and long thin triangles.
  • Resolved an issue with Chamfer operations that could result in Smart Extrude operations contained in an Edit Poly above the Chamfer action to take an excessive time to process or possibly even freeze.
  • Added additional filtering to the “By Angle” selection to fix an issue where when you were working with an Editable Poly or Mesh or an Edit Poly or Mesh modifier, and you were using an interactive tool with a caddie such as Extrude, that you could unintentionally affect the polygons that you were selected with an inadvertent click in the viewport. This restores the selection to work as it did in previous versions of 3ds Max when using an interactive selection tool.
  • When relaxing UVs with Unfold3D, if the user has an active component selection, the rest will only apply to that selection.
  • Improved how the selection cache is computed independently of the geometry when working with various modifiers to project dynamic changes in the selection that is passed up the modifier stack.
  • Resolved a crash that could occur when the user has changed their Crossing type in Preferences to “Right/Left” (from the default of “Left/Right”) and also attempts to use the Occlude Selected mode in Editable Poly or the Edit Poly modifier.
  • Improved stability when using the Symmetry modifier when using Slice Along with Mirror with Weld Seams deactivated.
  • Resolved an issue when after loading a scene, if the scene contains an object with a disabled SubDivide modifier and if the user attempts to then Clone (copy) that object, 3ds Max could crash.
  • Fixed an issue with the spline capping code that could result in incomplete capping results with Extrude, Bevel, and Bevel Profile, as well as Collapse to.
  • Corrected a crash that can occur when using a USD Stage node, applying an Edit Patch modifier, and entering into the Patch component sub-object mode due to an invalid MaterialID lookup.
  • Support UpdatePerviewItems from XTCObjects and Modifiers, the GetObjectDisplayRequirement value which will be used for the whole Node (there is only one value) is the one from the last XTCObject and the one from the last Modifier of the stack (the one on the top of the stack).
  • About UpdatePerNodeItems and UpdatePerviewItems they are mutually exclusive.
  • Fixed a crash in the MassFX modifier
  • Update the sample source code for XTCObjects in MaxSDK with some examples on how to use
  • UpdatePerNodeItems, UpdatePerViewItems, and the legacy Display : maxsdk\howto\objects\extensionchannel\XModifier.vcxproj
  • 3rd party developers can set a modifier to always display (even when not being selected) using :
  • SetAFlag(A_MOD_BEING_EDITED); in the constructor of their modifier.

Rendering

  • Fixed crash when merging scenes with Render Elements.
  • Active Shade refreshes correctly when Hide by Category is enabled/disabled.
  • Fixed possible crashes when opening/converting scenes with Corona elements without having the Corona plugin installed.
  • Fixed a crash that can occur with invalid PNG files.
  • DirectX materials had transparency on by default when using HLSL files without any way to change that. We’ve introduced a new annotation int DrivesMaxOpacity to allow the users to control the transparency of the shader.
  • Fixed possible issues when using OSL UVW Channel as input for the Seed by Improving the randomness generated.
  • The new shader will not automatically replace the old version in the tree of the existing material. (Note that replacing the previous version of the shader with the new one will change the final color of the object.)
  • Fixed unexpected line in the rendered image when disabling anti-aliasing in Scanline.

UI

  • Invalid Path(s) dialog is now resizable and scrollable.
  • Dragging spinners across the screen borders results in nonlinear value jumps in some situations.

Viewports

  • Disabled the ESC key to close the Active Viewport settings window.
  • The Viewport Statistics shows the correct number of visible Polys and/or Vertices after reloading a scene.
  • The viewport setting “Improve Quality Progressively” is saved with the scene.
  • Performance selecting/moving/rotating object sub-elements in Mikkt mode greatly improved.
  • Fixed incorrect color when blending volumes with objects in the background.
  • Fixed Bounding Box highlight when hovering with the mouse.
  • Exposed Back Face Lines to color customization.
  • Changed default color to be more visible in both Light and Dark Theme.

Screenshots:

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System Requirements:

  • Operating System: 64-bit Microsoft® Windows® 11 and Windows 10.
  • CPU: 64-bit Intel® or AMD® multi-core processor with the SSE4.2 instruction set.
  • RAM: 4 GB of RAM minimum (8 GB or more recommended).
  • Disk Space: 9 GB of free disk space for installation.

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  • Collaborate across teams and devices

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Autodesk AutoCAD 2023.0.1 License Key lets you collaborate with colleagues, collect drawing data faster, and export designs to other Autodesk products.

Autodesk AutoCAD 2023.0.1 Key Features:

  • My Insights: Get your projects done faster with helpful tips and features from My Insights.
  • Markup Import and Markup Assist: Import paper or PDF comments and add edits automatically, without modifying existing images.
  • Share: Send controlled copies of your images to teammates and colleagues to view or edit wherever you are.
  • Count: Automate block or geometry calculations with the COUNT command.
  • Floating windows: The view drawing windows side-by-side or across multiple monitors, in the same instance from within Autodesk AutoCAD 2023.0.1 Keygen.
  • AutoCAD anytime, anywhere: Create, edit, and view CAD drawings with a browser using the AutoCAD web app.
  • Drawing History: Compare versions of past and present drawings to see the evolution of your work.
  • Push to Autodesk Docs: Push your CAD drawing sheets to PDF directly into Autodesk Docs from AutoCAD.
  • Blocks Palette: Quickly view and access your blocks from AutoCAD on your desktop or the AutoCAD web app
  • Customize your workspace and extend AutoCAD: Get your work done faster. Access thousands of parts and additional features with industry-specific tools, APIs to automate common processes, and over 1,000 third-party apps.

Autodesk AutoCAD 2023.0.1 More Features:

2D drafting, drawing, and annotation

  • Text settings: Create single or multi-line text (mtext) as a single text object. Easily format text, columns, and borders.
  • Dimensions: Create dimensions automatically. Hover over the selected object for a preview before creating it.
  • Tables: Apply formulas, link to Microsoft Excel spreadsheets, and create tables with data and symbols. Automatically import data into tables using features like Calculate.
  • Leaders: Create placemarks with a variety of content, including text or blocks. Easily format leader lines and define styles.
  • Centerline and center mark: Create and edit centerlines and center marks that automatically move as you move related objects.
  • Revision clouds: Draw a revision cloud around new changes in the drawing to quickly identify your updates.
  • Views: Save views by name to easily return to a specific view for quick reference or to apply to a presentation window.
  • Layouts: Determine the size of your drawing sheet, add title blocks, and display multiple views of your model.
  • Fields: Use fields in a text object to display text that can be updated automatically when the field value changes.
  • Data linking: Enable simultaneous updates by creating a direct link between your Microsoft Excel spreadsheet and the table in your drawing.
  • Data Extraction: Extract information from objects, blocks, and attributes, including drawing information.
  • Dynamic blocks: Add flexibility and intelligence to your block references, including changing shape, size, or configuration.
  • Arrays: Create and edit objects in circular or rectangular patterns, or along paths.
  • Parametric constraints: Apply geometric and dimensional constraints to maintain relationships between drawing geometries.
  • Purge: Delete multiple unnecessary objects at once with easy object selection and preview.

3D modeling and visualization

  • Solid, surface, and mesh modeling: Create realistic 3D models of your designs using a combination of solid, surface, and mesh modeling tools.
  • 3D navigation (orbit, ViewCube, wheel): Use the 3D visualization and navigation tools to orbit, rotate, walk and fly around the 3D model to show off your designs.
  • Visual styles: Apply visual styles to control the appearance of edges, lighting, and shadows in your 3D model.
  • Section planes: Create section planes to show a section view through solids, surfaces, meshes, or regions.
  • Rendering: Apply lighting and materials to give your 3D model a realistic look and to help communicate your design.
  • Cloud rendering: Render 3D models online without consuming processing power or disk space on your local computer.
  • Point clouds: Attach a point cloud file obtained by a 3D laser scanner or other technology to use as a starting point for your design.
  • Model Documentation: Generate 2D images including base views, projections, sections, and 3D model details.

Collaboration

  • Xref. Compare: Compare two versions of the image, including external references (xrefs).
  • PDF Files: Share and reuse data from PDF files by importing, exporting, or attaching as underlays.
  • DGN Files: Share and reuse data from DGN files by importing, exporting, or attaching as an underlay.
  • DWG Compare: Compare two versions of an image without leaving your current window.
  • Sheet sets: View, access, manage and plot multiple images as a set of sheets.
  • Model references and import: Attach a Navisworks model as an underlay to your image and import models from other applications.
  • Geographic location and online maps: Insert geographic location information into images and display maps in images from online mapping services.

Installation and customization

  • Simplified installer: Reduce the time you spend configuring Autodesk AutoCAD 2023.0.1 Serial Key with faster, customizable installation.
  • Start tab: AutoCAD's new Start tab gives you easy access to files and other useful content rights from the home screen.
  • TrustedDWG technology: TrustedDWG® technology alerts you to a possible incompatibility when a file was not last saved by Autodesk software.
  • CUI customization: Customize the user interface to improve accessibility and reduce the number of steps for frequently performed tasks.
  • Secure load: Set security boundaries for running executables in Autodesk AutoCAD 2023.0.1 Activator to protect against malicious executable code.
  • Action recorder: Save readable commands and input values ​​as action macros.
  • System variable monitor: Monitor current system variables against a list of preferred values. Notification bubbles alert you to discrepancies.
  • CAD Standards Checker: Set and monitor CAD standards to maintain consistent styles for layers, line types, text, and dimensions.
  • Application Programming Interface (API): Control images and databases with ActiveX, VBS, AutoLisp, Visual LISP, ObjectARX, JavaScript and .NET.
  • Autodesk App Store: Customize your software with Autodesk-approved extensions.

What’s new in Autodesk AutoCAD 2023.0.1?

  • The following defect has been fixed:
  • A file or folder name containing a dot is now automatically filled (autocomplete) in the file navigation dialog box.
  • In the Windows 11 machine, layers can now be dragged successfully onto a layer group filter.

Screenshots:

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System Requirements:

  • Operating System: 64-bit Microsoft® Windows® 11 and Windows 10 version 1809 or above.
  • Processor Basic: 2.5–2.9 GHz processor (base) ARM Processors are not supported.
  • Recommended: 3+ GHz processor (base), 4+ GHz (turbo)
  • Memory Basic: 8 GB (Recommended 16 GB)
  • High Resolution & 4K Displays: Resolutions up to 3840 x 2160 (with capable display card)
  • Display Card Basic: 1 GB GPU with 29 GB/s (Recommended 4 GB GPU with 106 GB/s) Bandwidth and DirectX 12 compliant.
  • Disk Space: 10.0 GB (suggested SSD)
  • .NET Framework: .NET Framework version 4.8 or later.
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Maxon CINEMA 4D Studio S26.1 Crack is a professional 3D modeling, animation, simulation, and rendering software solution. Its fast, powerful, flexible, and stable tools make 3D workflows more accessible and efficient for design, motion graphics, visual effects, AR/MR/VR, game development, and all kinds of tech professionals. visualization.

Maxon CINEMA 4D Studio R26013 Serial Key is an easy-to-learn, very powerful, and perfect package for all 3D artists who want to achieve amazing results quickly and without hassle. Beginners and seasoned pros alike can take advantage of Cinema 4D's tools and features to quickly achieve stunning results. Cinema 4D's legendary reliability also makes it ideal for high-speed 3D productions.

Maxon CINEMA 4D Studio S26.1 Key Features:

  • Modeling

Introducing ZRemesher for retopology, new interactive modeling tools, advanced spline nodes, new capsule possibilities, and improved vector import.

  • Cloth Simulation

With all-new Fabric and Strap dynamics, you can achieve more realistic simulations on highly multithreaded CPUs or GPUs.

  • Redshift Everywhere

Redshift for Cinema 4D now supports CPU rendering and includes high-quality in-viewport previews and import/export of Redshift content.

  • Capture 3D models with Moves by Maxon

Quickly convert a series of images into 3D models in Cinema 4D.

  • Track Modifier Tag

Allows you to modify animated tracks on objects or beacons in a very fast way.

  • User Interface Enhancements

The most intuitive 3D app just got better. A modern touch of the C4D interface shows what's important and focuses more on your artwork.

  • Capsules

Capsule assets built into the core of C4D scene nodes provide plug-in-like procedural powers.

  • Spline import

Import vector artwork from Illustrator, PDF, and SVG files to use in your 3D scenes. Advanced features such as symbols and shapes filled with gradients are supported.

  • Polygonal Modeling

Polygons are 3D building blocks. With Cinema 4D's comprehensive polygon modeling toolset, it's easy to create everything from cars to creatures.

  • Parametric Modeling

Maxon CINEMA 4D Studio S26.1 Patch offers a variety of parametric objects that give you a structure to build on and provide the flexibility to make changes at any time.

  • Volume Modeling

OpenVDB Cinema 4D-based volume modeling provides a procedural way to create complex objects by combining basic shapes in Boolean-like operations.

  • Sculpting

Create organic models with Cinema 4D's intuitive sculpting tools. Drag, flatten, flatten, cut, pinch, etc. Your stitches are like digital clay.

  • Poly pen

It is a Swiss army knife of 3D modeling. Easily create, select, move or delete points, edges and surfaces without changing tools.

  • Polygon Reduction

Polygon reduction quickly reduces the number of polygons in the model while maintaining smooth UVs, point maps, and selections for light meshes.

  • Texturing

The Cinema 4D Material System lets you create photorealistic materials with layered material channels, reflectance, procedural shaders, and more.

  • Node-based Materials

Create complex materials for Maxon's physical renderer. Intuitive, flexible, and powerful, as you would expect from a node-based system.

  • BodyPaint 3D

BodyPaint 3D has a full set of tools to paint detailed textures directly onto your 3D objects - turning models into beautiful works of art.

  • UVs

Maxon CINEMA 4D Studio S26.1 Keygen provides everything you need to make fine UV work a pleasure - whether for hard surfaces or organic shapes.

  • Animation Basics

Almost any object, material or parameter can be animated. Keyframes can be done manually, with automatic or parametric keyframes.

  • Character Animation

Maxon CINEMA 4D Studio S26.1 License Key offers a variety of powerful, easy-to-use animation tools to help you create and bring characters and creatures to life.

  • Fields System

By far the most powerful feature in MoGraph and more than just mitigations. A new way to control, layer, and link effects to each other.

  • Magic Bullet Looks

Easily apply any of over 200 predefined film views, import LUTs, or work with custom color correction tools - directly in C4D.

  • Car Rig

Whether you're animating your car for commercials or visual effects, these powerful and intuitive Car Rig presets make it easy to get your car ready for some powerful gliding action.

  • Simulation

Create dynamic relationships between objects, generate hair and fabric, or use springs, motors and aerodynamics to produce spectacular simulations.

  • Lighting in C4D

Exposure controls including Color, Brightness, Dimming, Visible or Volumetric Light, Noise, and Lumen or Candela Brightness deliver real results.

  • Tracking

Tracking objects or camera positions is essential for integrating 3D elements into the footage. C4D offers built-in tools to achieve this.

  • Character Object

Allows you to easily create flexible rigs for all character types, based on presets for bipeds, quadrupeds, and more, all created by top animators.

  • Mixamo Control Rig

Easily apply animated clips from Adobe's Mixamo library to your Cinema 4D characters and transform or repurpose them in a few simple steps.

  • Toon Rig

Animated like in Looney Toons. This versatile character rig offers all the features you need to bring the cartoon style to life.

  • Rendering system

Elegant realistic rendering and convenient infrastructure management - Cinema 4D has everything you need for a smooth rendering workflow.

  • Moving by Maxon

Capture facial and body movements with our iPhone and iPad apps and instantly apply them to your character in Cinema 4D.

  • Substance

The free Substances plugin for C4D offers native 3D content creator support for Allegorithmic procedural materials workflows in C4D.

  • Voronoi Fracturing

Voronoi Fracture lets you smash any object into procedural fragments using almost anything to control the distribution of broken pieces.

  • Take System

Edit and save almost any setting in Cinema 4D - object properties, animations, lights, camera, materials, textures, and more.

  • After Effects Integration

Cineware Maxon lets you insert native C4D projects directly into After Effects, manipulate 3D assets, and render directly from within After Effects.

  • Adobe Illustrator

Integration with industry-leading vector graphics software Adobe enables the original import of vector graphics, types, and graphics into Cinema 4D.

  • Adobe Photoshop

Tight integration with Adobe's industry standards for image processing enables the import of multi-layered PSD files, e.g. for easy material fabrication.

  • Network Rendering

Flexible administration is the key to efficient rendering. With the C4D network rendering solution, rendering client administration is easy.

  • Supported File Formats

The production environment is rarely homogeneous and the fluidity of exchanges between the tools is essential. C4D supports all common exchange formats.

  • SDK / Development Community

In a studio environment, it is often necessary to create your tools to integrate C4D into the pipeline. Our well-developed SDK simplifies this process.

  • X-Particles Integration

X-Particle is by far the most widely used simulation tool for C4D. From realistic effects to abstract motion graphics, anything is possible.

  • Unreal Integration

With the release of Unreal Engine 4.23, Epic Games introduced Cinema 4D support enabled through the Datasmith plugin.

  • Unit Integration

The Unity plugin (available on Unity Asset Store) is compatible with Cinema 4D R21+ and Unity 2019.3.0+.

  • Vectorworks Integration

Vectorworks develops all-in-one design and BIM software for the architectural, landscape, and entertainment industries.

  • Archicad Integration

ARCHICAD is a leading provider of Building Information Modeling (BIM) software solutions for the architecture and design industries.

  • Allplan Integration

ALLPLAN is a global developer of open solutions for Building Information Modeling (BIM).

  • Sketchfab Integration

With the free Sketchfab plugin, you can upload 3D objects and animations directly from Cinema 4D to the Sketchfab platform.

  • Environment

Creating a landscape model from scratch is hard work, but there are specialized tools out there that allow you to create a world in an instant.

  • Apple Final Cut Pro and Motion

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  • Nuke Integration

Maxon CINEMA 4D Studio Crack can create fully NUKE project files with proper node structure.

Blackmagic Fusion Integration

Instantly render Fusion compositions with Cinema 4D.

  • Simulation Partners

Whether it's a spectacular simulation of smoke, water, fire, or abstract particle flow for motion graphics, there's software to make it easy.

  • Rendered with Chaos® V-Ray®

V-Ray® is an award-winning rendering engine for artists, architects, designers, and generalists, allowing you to visualize anything you can imagine.

  • Rendering with Arnold

Arnold for Cinema 4D provides a gateway to Autodesk's powerful CPU-based rendering engine, Arnold, from the standard Cinema 4D interface.

  • Rendering with Corona

High-performance (unbiased) photorealistic rendering focused on realism, ease of use, and affordability, without compromising on quality or power.

  • Other Renderers

Each artist has their preference when it comes to rendering. That's why Cinema 4D supports a wide variety of external render engines.

  • Real-Time Graphics

Especially in broadcast production, the key is being able to add up-to-date graphics quickly. C4D brings 3D objects directly into major applications.

  • Motion Capture

Motion capture is an easy way to quickly and realistically animate characters. Cinema 4D supports major manufacturers of mocap devices.

  • Cineware for After Effects

Since 2013, Cineware has provided seamless integration of Cinema 4D assets into After Effects.

  • Cineware for Illustrator

Add and edit 3D objects live in Adobe Illustrator CC 2020 using the new Cineware for Illustrator plugin.

  • Rendering with Octane

OctaneRender is a spectrally correct unbiased GPU render engine with high output quality and speed, popular with C4D artists.

  • Placement Tools

Placing objects in a scene has never been easier and more intuitive, whether you're building a complex environment or adding greens to a logo.

  • Asset Browser

Easy to find and use models, materials, and other assets. An amazing library of resources to support your creativity is always nearby.

  • Scene Manager

Cinema 4D's new node-based highlights let you use flexible node-based assets to enable procedural geometry creation, cloning, and more.

  • MoGraph Basics

MoGraph is our unique, award-winning procedural modeling and animation tool, making C4D the first choice for motion designers.

What's new in Maxon CINEMA 4D Studio S26.1?

(Released on 29-06-2022)

New Features:

New Node UI:

  • New Node UI interface core, offering faster drawing of complex node trees.
  • Dot rerouting.
  • Drop insertion – nodes can be inserted easily by dropping them on an existing wire.
  • Commands to select upstream/downstream nodes.
  • Scrollbars for Input/Output Port Groups.
  • Info area readability improvements/info area can be resized.
  • Improved LOD effect while working zoomed out.
  • Transition effects for framing and LOD changes.

Cloth and Rope Simulation:

  • One-sided collisions.
  • Support for Field Forces.

Curvature Field Options:

  • Curvature options within the mesh geometry field can be used in conjunction with other fields to influence falloff, color, and direction.

Volume Builder:

  • Update to OpenVDB 9 Core, offering better overall performance.
  • New option for Smooth Booleans.

Capsules:

  • 50+ Tiled Surface Imperfection maps from David Gruwier.
  • 26 Redshift Archviz Materials from fuchs+vogel.
  • 12 Interior and Exterior HDR maps from JorgenHDRI.
  • Edit Asset as Group to explore and modify Node Capsules from the Object Manager.

Redshift Integration:

  • Preference to open Materials as UI or Nodes.
  • Textures dragged to Node editor are properly named (Part of Redshift 3.0.52).
  • Texture Preview Size for Dome Light.

Magic Bullet Looks:

  • Magic Bullet Looks 16.1 Integrated for all Cinema 4D users.
  • Optical Diffusion emulates on-the-lens diffusion filters and bloom effects.
  • Halation emulates colorized halo on high-contrast edges for a filmic look.

General UI:

  • Transform tools in Animation mode now support multi-object, ctrl cloning, and single-click selection.
  • Brush and Magnet tools have a new Relax mode that tries to be volume preserving while smoothing the selected points.

Bug fixes:

Animation:

  • Fixed an issue where objects could not be duplicated using the CTRL modifier in the Viewport in Animation mode.
  • Fixed a stability issue in connection with Viewport layer colors and HUD elements.

Asset Browser:

  • Fixed an issue with custom folders in the Asset Browser not showing subfolders.
  • Fixed an issue with the Asset Browser where the image media information for different versions of a texture was not displayed correctly.
  • Fixed an issue with the icon to toggle the visibility of databases in the Asset Browser.
  • Fixed an issue with the menu option to show unavailable assets in the Asset Browser.
  • Fixed an issue with the Asset Browser where the Visual Selector tag was empty for character assets.
  • Fixed an issue with the Asset Browser window minimizing after deleting an asset.
  • Fixed a refresh issue with the category selection window for the Asset Browser when saving an asset.
  • Fixed a stability issue with the Extrude object when defining the caps bevel.

Attribute Manager:

  • Fixed an issue with the size of the text input field in the embedded source code editor.
  • Fixed an issue with the size of the Live Selection tool and its setting in the Attribute Manager.
  • Fixed an issue with the GUI where some icons were hidden at the right window edge.
  • Fixed an issue with the Attribute Manager stretching its contents horizontally when many elements were selected.

BodyPaint 3D:

  • Fixed an issue with BodyPaint allowing to create of texture layers for Redshift node materials.

Character Animation:

  • Fixed a performance issue when importing FBX files and node materials.

Cineware:

  • Fixed an issue with Cineware where some textures could not be found or rendered.

Clothilde:

  • Fixed an issue with the Cloth simulation where playback in the Viewport did not start.
  • Fixed an issue with the Cloth simulation not switching properly between the legacy and the new solver.
  • Fixed an issue with the Cloth simulation where the Dress-O-Matic function failed after a change in the cloth topology.
  • Fixed an issue with the Cloth simulation where the Dresser’s Init State of the garment was not saved with the project file.
  • Fixed an issue with the Cloth simulation where Connectors stretched unexpectedly.
  • Fixed an issue with the Cloth simulation where Connectors did not restrain the objects’ movements properly.
  • Fixed an issue with the Simulation system where Rope and Connector tags did not work properly when duplicated.
  • Fixed an issue with the Dress-O-Matic function not working properly with the new Cloth dynamics system.
  • Fixed an issue with the Connector tag of the Cloth simulation not working properly in a specific project file scenario.
  • Fixed an issue with the Connector tag of the Cloth simulation where the designation of the function to exclude object tags was misleading.
  • Fixed an issue with the undo function of the Simulation Cache tool.
  • Fixed an issue with the Cloth simulation not playing from the cache when the Cache tool is selected.
  • Fixed an issue with the Frequency control of the Turbulence simulation force not working.

Command Manager:

  • Fixed an issue with the Material Editor missing from the Command Manager.

Dynamics:

  • Fixed an issue with the Rope simulation tag where the Radius parameter did not handle self-collisions correctly.
  • Fixed an issue with evaluation priorities affecting the playback of cached Rope simulations.
  • Fixed an issue with the Cloth simulation where the init state of the Dresser function could not be cleared.
  • Fixed an issue with the Rope simulation where closed splines were still considered as closed after tearing them apart.
  • Fixed an issue with the new Cloth simulation system where the force effects were too different from the legacy system.
  • Fixed an issue with the new Cloth simulation system where a field did not limit the rotation force as expected.

Exchange:

  • Fixed an issue with the Audio Bitrate specification in the Render Settings.
  • Fixed an issue with glTF export where animations saved in this format could not be played back.
  • Fixed an issue with glTF export where the compression of textures caused artifacts.
  • Fixed an issue with glTF export where the export process did not stop by itself.
  • Fixed an issue with glTF export where some of Cinema 4D’s texture projection methods were not handled correctly.
  • Fixed a performance issue when exporting a mesh as glTF.
  • Fixed an issue with glTF export not supporting MoGraph animations.
  • Fixed a stability issue with the Vector Import object when using the Axis Center function.
  • Fixed a stability issue with the Vector Import object when importing unsuitable file formats.
  • Fixed an issue with the vector import of Adobe Illustrator files.
  • Fixed some stability issues when importing SLDPRT files.
  • Fixed some issues with the Scale Project function not scaling Alembic objects properly.
  • Fixed some issues with USD export where exporting materials affected the geometry position.
  • Fixed some issues with USD export where changing the Material node space affected the geometry position.
  • Fixed an issue with USD import where selecting Redshift as the target render system caused incorrect Render settings.
  • Fixed an issue with USD import where updates made using the USD bridge created an empty tex folder.
  • Fixed an issue with USD export creating no usable file.
  • Fixed an issue with USD import where the render target could not be changed while material import was disabled.
  • Fixed an issue with the USD format and Linux (Ubuntu).
  • Fixed an issue with FBX export where nested Redshift lights were lost on re-import.
  • Fixed an issue with FBX export where the colors of re-imported Redshift node materials differed from their originals.
  • Fixed an issue with FBX import where imported Redshift node materials were damaged.
  • Fixed an issue with FBX import where Redshift materials were imported as Standard materials.
  • Fixed some stability issues with FBX export.
  • Fixed an issue with OBJ export where an obsolete Material export option was renamed and corrected.
  • Fixed an issue with STEP import where important settings were hidden in the options window.
  • Fixed an issue with SVG import where splines were not interpreted properly.

Interface:

  • Fixed an issue with the Color Chooser when opening its window on a different monitor in a multiple-monitor setup.
  • Fixed an issue with wrong or missing “Missing Textures” icons in the Project Info.
  • Fixed an issue with the context menu of the Modeling Axis where category names needed to be added for better clarity.
  • Fixed an issue with the Status Bar not deleting obsolete information.
  • Fixed an issue with the display of keyboard shortcuts for commands and options in the menus.
  • Fixed an issue with the orientation of some icons when the right-to-left language Arabic was selected.
  • Fixed an issue with a gap between the rows of tabs in the Attribute Manager.
  • Fixed an issue with superfluous divider lines in the parameter context menu of the Attribute Manager.
  • Fixed an issue with empty subgroups listed in filtering results in the Object Manager.
  • Fixed an issue with the Task Manager not collapsing its window via the command in the Window menu when docked.
  • Fixed an issue with Asset Browser tooltips detaching themselves from the mouse pointer.
  • Fixed an issue in the user interface where Quicktab Radio buttons could not be added to the HUD.
  • Fixed an issue with the Task Manager not showing an error if an interrupted internet connection was affecting operation.
  • Fixed an issue with some buttons in the UI of the Render Settings when switching render engines.
  • Fixed an issue with the Gradient UI where the name strings for the knot interpolation modes were missing.
  • Fixed an issue where the fixed size of a window could not accommodate all elements.
  • Fixed an issue where the contents of the Simulation tab in the Project Settings jumped out of reach when editing parameters.
  • Fixed an issue where the Pause button in the playback controls was not centered.
  • Fixed an issue where the Path bar button of the Timeline window always appeared enabled.
  • Fixed an issue where gradient knots were not scaled properly when switching between displays with different resolutions.
  • Fixed an issue with the context menu commands of the Spline function graphs.
  • Fixed an issue where using the Colorize Joints command caused an unwanted sound.
  • Fixed an issue where the Status Bar showed no indication that a render process was being prepared.
  • Fixed an issue with the missing option “Linear Numeric Values” from the Units section of the Preferences.
  • Fixed an issue where the bottom of some headings in the Preference window was truncated.
  • Fixed an issue where the Lock icon indicating elements belonging to a locked Layer was not visible in the Timeline.
  • Fixed an issue where it was not possible to set multiple selected parameters to identical values by holding CTRL.
  • Fixed an issue where the User Scripts path was displayed directly in the menu, occupying too much space.
  • Fixed an issue with changing the column width in the Asset Browser.
  • Fixed an issue with duplicate layout entries in the user interface.
  • Fixed an issue with the undo icon disappearing when hovering over it.

Material:

  • Fixed an issue with the Proximal Shader not evaluating a deformed mesh properly.
  • Fixed an issue with the Transform effect in a Layer Shader influencing the Alpha channel.
  • Fixed an issue with the Color Chooser where no new group of color swatches could be created.
  • Fixed an issue with the Material Manager where Layer names remained visible in the empty Material Manager after closing a legacy project.
  • Fixed an issue with the Python console where some Texture tag parameters were not initialized properly.

Material Manager:

  • Fixed an issue with the Material Manager not refreshing properly after undoing/redoing the deletion of material nodes.

Modeling:

  • Fixed an issue with the Close Polygon Hole command where the newly created polygon was added to an existing selection instead of replacing it.
  • Fixed an issue with stored Point selections getting damaged after applying subdivision.
  • Fixed an issue with the Symmetry object where the “Flip Automatically” option for the Viewport was not working.
  • Fixed an issue with the Viewport where the visibility of nested objects using the Polygon Reduction Generator could not be controlled.
  • Fixed an issue with the Viewport where using the camera’s Focus Distance eye dropper in a custom Viewport panel setup seemed to freeze the application.
  • Fixed an issue with the Stitch and Sew function adding unwanted polygons to the mesh.
  • Fixed a stability issue with the Polygon Pen performing an Edge to Arc conversion.
  • Fixed a stability issue with the Stitch and Sew function.
  • Fixed an issue with the Line Cut function failing to create a straight cut on certain complex objects.
  • Fixed a UI issue where the tooltip for the Scatter Pen in the status line was untranslated.

MoGraph:

  • Fixed some issues with the MoGraph Tracer object not responding to animated Fields.
  • Fixed an issue with the MoGraph Cloner and the Cache function of the Cloth and Rope tags.
  • Fixed an issue with deleting a connector where a Voronoi Fracture object disappeared when both used the same Falloff object.

Motion Tracker:

  • Fixed an issue with the Motion Tracker object where navigating in the Viewport or via the Attribute Manager was broken.

Nodes:

  • Fixed an issue with missing UI strings in the Material Editor.
  • Fixed an issue with the Node Editor where pressing the Enter key in the Node Commander did not add the selected Node.
  • Fixed an issue with Capsules versioning.
  • Fixed an issue with Spline Nodes where no Spline Tessellation mode could enforce a uniform distribution of the intermediate spline points.
  • Fixed an issue with the Resource Editor when renaming Node Editor ports.
  • Fixed a stability issue when applying a custom data type to the Get Element node.
  • Fixed an issue with the Spline Solidify node when Align is enabled and Up Vector is set to normal.
  • Fixed an issue with the Segments input of the Spline Assembler node.
  • Fixed an issue with the scaling option of the Surface Scaled Blue Noise node.
  • Fixed an issue with the Interior Filter option of the Volume Voxel Fill node.
  • Fixed an issue with component access in the Attribute Manager.
  • Fixed an issue with incorrect Mode settings of the Multi Shader node.
  • Fixed some Material node issues with the Size Bias option of the Distribution Op node.
  • Fixed a performance issue with the Get-Member node handling invalid IDs.
  • Fixed an issue with data parsing of the Bar Chart asset.
  • Fixed an issue with meaningless orientation parameters of the Select Facing node.
  • Fixed an issue with the refresh of linked parameters in Asset Capsules.
  • Fixed a stability issue with the Scalar Arithmetic node performing a modulo 0 operation.
  • Fixed a UI issue with the Material Editor where the contents of the Assign tab were offset badly if the object list contained Asset Capsules.
  • Fixed a stability issue where the Import Data node could not parse the data table properly.
  • Fixed an issue with the Node Editor where Input Event errors flooded the console.
  • Fixed an issue with Scene nodes where the Lines Topology Set node did not allow lines and splines to have more than 1024 points.
  • Fixed an issue with not displaying node previews in the Edit Asset mode.
  • Fixed a stability issue when connecting a collision node output to a text spline input.
  • Fixed an issue with the Value node where the error message for illegal Tuple elements was misleading.
  • Fixed an issue with the function “Save Project with Assets” where Capsules from an unlinked database were not included.

Node Editor:

  • Fixed an issue with the Node Editor where Material Nodes could not be dragged into the Editor without leaving Scene mode.
  • Fixed an issue with the Node Editor where some commands were not available when their menu was undocked.
  • Fixed an issue with the Node Editor forgetting its mode and position when switching scenes.
  • Fixed an issue with missing string translations in the Resource Editor.
  • Fixed an issue with string names and IDs in the Resource Editor.
  • Fixed a layout issue in the Resource Editor.
  • Fixed an issue with the Node Editor where freshly disconnected wires seemed not to be allowed to be reconnected.
  • Fixed an issue with the Node Editor where the context menu for a node positioned in the Port area of the Editor window overruled the context menu of the Port area.

Objects:

  • Fixed an issue with inconsistent numbering when duplicating objects by CTRL+Drag in the Viewport.
  • Fixed an issue with Projection Man where the Projection Camera was generated as a Stereo Camera.
  • Fixed an issue with the filter option in the Object Manager.

Other:

  • Fixed an issue with importing AEC files using the After Effects Exchange plugin.
  • Fixed a stability issue with the dynamic dialog.
  • Fixed an issue with the Color Chooser and its Color from Picture mode.

Picture Viewer:

  • Fixed a performance issue with the Picture Viewer while rendering in a specific custom layout.

Project Asset Inspector:

  • Fixed a stability issue with the Project Asset Inspector and missing assets

Python:

  • Fixed an issue with the Scroll Bar of the Script Manager when using Keyboard Shortcuts.
  • Fixed an issue with the Python Script Manager where creating a NodePath was blocked.

Redshift:

  • Fixed an issue with the Viewport where in Constant Shading mode the Color channel of Node materials was not evaluated
  • Fixed an issue with the Redshift Dome Light where the orientation of the environment texture did not follow a parent object
  • Fixed an issue with Redshift materials where OSL shaders caused a continuously increasing memory usage
  • Fixed an issue with the Redshift Node Editor where the Preferences setting for node previews was ignored
  • Fixed an issue with the Redshift Node Editor where Texture Nodes created by Drag & Drop did not keep their meaningful texture name
  • Fixed an issue with the Redshift Node Editor where a path attribute could not be input to a texture node as a string or URL value

Renderer:

  • Fixed an issue with the Render function not creating stereoscopic images.

Scene Layout Tools:

  • Fixed an issue with the Scatter Placement tool where the list of reference objects could not be rearranged.

Sketch and Toon:

  • Fixed a stability issue when rendering an out-of-range Vertex Map.

Timeline:

  • Fixed an issue with the Timeline window where the folding/unfolding icons were missing some lines clarifying the hierarchy.
  • Fixed an issue with the Timeline window where the keyboard shortcuts for some Frame Key commands were listed twice.
  • Fixed an issue with the Timeline window where the color for newly created markers could not be chosen.
  • Fixed an issue with the Timeline where newly created keyframes were not indicated in the main Powerslider.
  • Fixed an issue with the F-Curve Timeline where the “Track Before / Track After” curve did not continue correctly after a closing key with zero-length tangents.
  • Fixed an issue with the Timeline where the color of existing Markers was always black in the Attribute Manager.

UV Tools:

  • Fixed an issue with the Status Bar displaying a meaningless progress bar after the first use of the “Packed” Automatic UV mode.
  • Fixed an issue with the “Packed” Automotive UV command not working in Model mode.

Viewport:

  • Fixed an issue with a missing Default Texture Size of the Redshift Dome Light in the Viewport preview.
  • Fixed an issue with Light objects where the outline of the selected object was hiding the light color in the Viewport.
  • Fixed a performance issue when linking color profile to monitor profile under macOS.
  • Fixed an issue with the Redshift Camera not rendering special projections properly in the Interactive Preview Renderer.
  • Fixed a stability issue related to the Viewport.
  • Fixed a performance issue with the Asset Browser when using drag & drop to import certain assets into the Viewport.
  • Fixed a stability issue with the Viewport when modifying Redshift Node materials.
  • Fixed an issue with Redshift where the weighting of several material channels was displayed differently in the Viewport than in the Render result.
  • Fixed an issue with Redshift where Maxon Noise when applied to the Opacity input of a Redshift material had no effect in the Viewport.
  • Fixed an issue with the Redshift Dome Light where the environment reflection was not updated after a texture change.
  • Fixed an issue with Scene Nodes where adding a Light object caused a flickering/frozen Viewport.
  • Fixed an issue with Scene Nodes where generated splines containing more than one million points could not be displayed in the Viewport.
  • Fixed some issues with the Viewport where copying and pasting Redshift node materials caused the Viewport to stop responding.

Volumes:

  • Fixed an issue with imported Volume objects affecting the position of their parent objects.

Screenshots:

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