Saturday, July 2, 2022

Maxon CINEMA 4D Studio S26.1 Free Download

Maxon CINEMA 4D Studio Crack & License Key Updated Free Download

Maxon CINEMA 4D Studio S26.1 Patch Free Download

Maxon CINEMA 4D Studio S26.1 Crack is a professional 3D modeling, animation, simulation, and rendering software solution. Its fast, powerful, flexible, and stable tools make 3D workflows more accessible and efficient for design, motion graphics, visual effects, AR/MR/VR, game development, and all kinds of tech professionals. visualization.

Maxon CINEMA 4D Studio R26013 Serial Key is an easy-to-learn, very powerful, and perfect package for all 3D artists who want to achieve amazing results quickly and without hassle. Beginners and seasoned pros alike can take advantage of Cinema 4D's tools and features to quickly achieve stunning results. Cinema 4D's legendary reliability also makes it ideal for high-speed 3D productions.

Maxon CINEMA 4D Studio S26.1 Key Features:

  • Modeling

Introducing ZRemesher for retopology, new interactive modeling tools, advanced spline nodes, new capsule possibilities, and improved vector import.

  • Cloth Simulation

With all-new Fabric and Strap dynamics, you can achieve more realistic simulations on highly multithreaded CPUs or GPUs.

  • Redshift Everywhere

Redshift for Cinema 4D now supports CPU rendering and includes high-quality in-viewport previews and import/export of Redshift content.

  • Capture 3D models with Moves by Maxon

Quickly convert a series of images into 3D models in Cinema 4D.

  • Track Modifier Tag

Allows you to modify animated tracks on objects or beacons in a very fast way.

  • User Interface Enhancements

The most intuitive 3D app just got better. A modern touch of the C4D interface shows what's important and focuses more on your artwork.

  • Capsules

Capsule assets built into the core of C4D scene nodes provide plug-in-like procedural powers.

  • Spline import

Import vector artwork from Illustrator, PDF, and SVG files to use in your 3D scenes. Advanced features such as symbols and shapes filled with gradients are supported.

  • Polygonal Modeling

Polygons are 3D building blocks. With Cinema 4D's comprehensive polygon modeling toolset, it's easy to create everything from cars to creatures.

  • Parametric Modeling

Maxon CINEMA 4D Studio S26.1 Patch offers a variety of parametric objects that give you a structure to build on and provide the flexibility to make changes at any time.

  • Volume Modeling

OpenVDB Cinema 4D-based volume modeling provides a procedural way to create complex objects by combining basic shapes in Boolean-like operations.

  • Sculpting

Create organic models with Cinema 4D's intuitive sculpting tools. Drag, flatten, flatten, cut, pinch, etc. Your stitches are like digital clay.

  • Poly pen

It is a Swiss army knife of 3D modeling. Easily create, select, move or delete points, edges and surfaces without changing tools.

  • Polygon Reduction

Polygon reduction quickly reduces the number of polygons in the model while maintaining smooth UVs, point maps, and selections for light meshes.

  • Texturing

The Cinema 4D Material System lets you create photorealistic materials with layered material channels, reflectance, procedural shaders, and more.

  • Node-based Materials

Create complex materials for Maxon's physical renderer. Intuitive, flexible, and powerful, as you would expect from a node-based system.

  • BodyPaint 3D

BodyPaint 3D has a full set of tools to paint detailed textures directly onto your 3D objects - turning models into beautiful works of art.

  • UVs

Maxon CINEMA 4D Studio S26.1 Keygen provides everything you need to make fine UV work a pleasure - whether for hard surfaces or organic shapes.

  • Animation Basics

Almost any object, material or parameter can be animated. Keyframes can be done manually, with automatic or parametric keyframes.

  • Character Animation

Maxon CINEMA 4D Studio S26.1 License Key offers a variety of powerful, easy-to-use animation tools to help you create and bring characters and creatures to life.

  • Fields System

By far the most powerful feature in MoGraph and more than just mitigations. A new way to control, layer, and link effects to each other.

  • Magic Bullet Looks

Easily apply any of over 200 predefined film views, import LUTs, or work with custom color correction tools - directly in C4D.

  • Car Rig

Whether you're animating your car for commercials or visual effects, these powerful and intuitive Car Rig presets make it easy to get your car ready for some powerful gliding action.

  • Simulation

Create dynamic relationships between objects, generate hair and fabric, or use springs, motors and aerodynamics to produce spectacular simulations.

  • Lighting in C4D

Exposure controls including Color, Brightness, Dimming, Visible or Volumetric Light, Noise, and Lumen or Candela Brightness deliver real results.

  • Tracking

Tracking objects or camera positions is essential for integrating 3D elements into the footage. C4D offers built-in tools to achieve this.

  • Character Object

Allows you to easily create flexible rigs for all character types, based on presets for bipeds, quadrupeds, and more, all created by top animators.

  • Mixamo Control Rig

Easily apply animated clips from Adobe's Mixamo library to your Cinema 4D characters and transform or repurpose them in a few simple steps.

  • Toon Rig

Animated like in Looney Toons. This versatile character rig offers all the features you need to bring the cartoon style to life.

  • Rendering system

Elegant realistic rendering and convenient infrastructure management - Cinema 4D has everything you need for a smooth rendering workflow.

  • Moving by Maxon

Capture facial and body movements with our iPhone and iPad apps and instantly apply them to your character in Cinema 4D.

  • Substance

The free Substances plugin for C4D offers native 3D content creator support for Allegorithmic procedural materials workflows in C4D.

  • Voronoi Fracturing

Voronoi Fracture lets you smash any object into procedural fragments using almost anything to control the distribution of broken pieces.

  • Take System

Edit and save almost any setting in Cinema 4D - object properties, animations, lights, camera, materials, textures, and more.

  • After Effects Integration

Cineware Maxon lets you insert native C4D projects directly into After Effects, manipulate 3D assets, and render directly from within After Effects.

  • Adobe Illustrator

Integration with industry-leading vector graphics software Adobe enables the original import of vector graphics, types, and graphics into Cinema 4D.

  • Adobe Photoshop

Tight integration with Adobe's industry standards for image processing enables the import of multi-layered PSD files, e.g. for easy material fabrication.

  • Network Rendering

Flexible administration is the key to efficient rendering. With the C4D network rendering solution, rendering client administration is easy.

  • Supported File Formats

The production environment is rarely homogeneous and the fluidity of exchanges between the tools is essential. C4D supports all common exchange formats.

  • SDK / Development Community

In a studio environment, it is often necessary to create your tools to integrate C4D into the pipeline. Our well-developed SDK simplifies this process.

  • X-Particles Integration

X-Particle is by far the most widely used simulation tool for C4D. From realistic effects to abstract motion graphics, anything is possible.

  • Unreal Integration

With the release of Unreal Engine 4.23, Epic Games introduced Cinema 4D support enabled through the Datasmith plugin.

  • Unit Integration

The Unity plugin (available on Unity Asset Store) is compatible with Cinema 4D R21+ and Unity 2019.3.0+.

  • Vectorworks Integration

Vectorworks develops all-in-one design and BIM software for the architectural, landscape, and entertainment industries.

  • Archicad Integration

ARCHICAD is a leading provider of Building Information Modeling (BIM) software solutions for the architecture and design industries.

  • Allplan Integration

ALLPLAN is a global developer of open solutions for Building Information Modeling (BIM).

  • Sketchfab Integration

With the free Sketchfab plugin, you can upload 3D objects and animations directly from Cinema 4D to the Sketchfab platform.

  • Environment

Creating a landscape model from scratch is hard work, but there are specialized tools out there that allow you to create a world in an instant.

  • Apple Final Cut Pro and Motion

Maxon CINEMA 4D Studio S26.1 Activator can produce multi-layered Final Cut Pro 7 project files with just a few clicks.

  • Nuke Integration

Maxon CINEMA 4D Studio Crack can create fully NUKE project files with proper node structure.

Blackmagic Fusion Integration

Instantly render Fusion compositions with Cinema 4D.

  • Simulation Partners

Whether it's a spectacular simulation of smoke, water, fire, or abstract particle flow for motion graphics, there's software to make it easy.

  • Rendered with Chaos® V-Ray®

V-Ray® is an award-winning rendering engine for artists, architects, designers, and generalists, allowing you to visualize anything you can imagine.

  • Rendering with Arnold

Arnold for Cinema 4D provides a gateway to Autodesk's powerful CPU-based rendering engine, Arnold, from the standard Cinema 4D interface.

  • Rendering with Corona

High-performance (unbiased) photorealistic rendering focused on realism, ease of use, and affordability, without compromising on quality or power.

  • Other Renderers

Each artist has their preference when it comes to rendering. That's why Cinema 4D supports a wide variety of external render engines.

  • Real-Time Graphics

Especially in broadcast production, the key is being able to add up-to-date graphics quickly. C4D brings 3D objects directly into major applications.

  • Motion Capture

Motion capture is an easy way to quickly and realistically animate characters. Cinema 4D supports major manufacturers of mocap devices.

  • Cineware for After Effects

Since 2013, Cineware has provided seamless integration of Cinema 4D assets into After Effects.

  • Cineware for Illustrator

Add and edit 3D objects live in Adobe Illustrator CC 2020 using the new Cineware for Illustrator plugin.

  • Rendering with Octane

OctaneRender is a spectrally correct unbiased GPU render engine with high output quality and speed, popular with C4D artists.

  • Placement Tools

Placing objects in a scene has never been easier and more intuitive, whether you're building a complex environment or adding greens to a logo.

  • Asset Browser

Easy to find and use models, materials, and other assets. An amazing library of resources to support your creativity is always nearby.

  • Scene Manager

Cinema 4D's new node-based highlights let you use flexible node-based assets to enable procedural geometry creation, cloning, and more.

  • MoGraph Basics

MoGraph is our unique, award-winning procedural modeling and animation tool, making C4D the first choice for motion designers.

What's new in Maxon CINEMA 4D Studio S26.1?

(Released on 29-06-2022)

New Features:

New Node UI:

  • New Node UI interface core, offering faster drawing of complex node trees.
  • Dot rerouting.
  • Drop insertion – nodes can be inserted easily by dropping them on an existing wire.
  • Commands to select upstream/downstream nodes.
  • Scrollbars for Input/Output Port Groups.
  • Info area readability improvements/info area can be resized.
  • Improved LOD effect while working zoomed out.
  • Transition effects for framing and LOD changes.

Cloth and Rope Simulation:

  • One-sided collisions.
  • Support for Field Forces.

Curvature Field Options:

  • Curvature options within the mesh geometry field can be used in conjunction with other fields to influence falloff, color, and direction.

Volume Builder:

  • Update to OpenVDB 9 Core, offering better overall performance.
  • New option for Smooth Booleans.

Capsules:

  • 50+ Tiled Surface Imperfection maps from David Gruwier.
  • 26 Redshift Archviz Materials from fuchs+vogel.
  • 12 Interior and Exterior HDR maps from JorgenHDRI.
  • Edit Asset as Group to explore and modify Node Capsules from the Object Manager.

Redshift Integration:

  • Preference to open Materials as UI or Nodes.
  • Textures dragged to Node editor are properly named (Part of Redshift 3.0.52).
  • Texture Preview Size for Dome Light.

Magic Bullet Looks:

  • Magic Bullet Looks 16.1 Integrated for all Cinema 4D users.
  • Optical Diffusion emulates on-the-lens diffusion filters and bloom effects.
  • Halation emulates colorized halo on high-contrast edges for a filmic look.

General UI:

  • Transform tools in Animation mode now support multi-object, ctrl cloning, and single-click selection.
  • Brush and Magnet tools have a new Relax mode that tries to be volume preserving while smoothing the selected points.

Bug fixes:

Animation:

  • Fixed an issue where objects could not be duplicated using the CTRL modifier in the Viewport in Animation mode.
  • Fixed a stability issue in connection with Viewport layer colors and HUD elements.

Asset Browser:

  • Fixed an issue with custom folders in the Asset Browser not showing subfolders.
  • Fixed an issue with the Asset Browser where the image media information for different versions of a texture was not displayed correctly.
  • Fixed an issue with the icon to toggle the visibility of databases in the Asset Browser.
  • Fixed an issue with the menu option to show unavailable assets in the Asset Browser.
  • Fixed an issue with the Asset Browser where the Visual Selector tag was empty for character assets.
  • Fixed an issue with the Asset Browser window minimizing after deleting an asset.
  • Fixed a refresh issue with the category selection window for the Asset Browser when saving an asset.
  • Fixed a stability issue with the Extrude object when defining the caps bevel.

Attribute Manager:

  • Fixed an issue with the size of the text input field in the embedded source code editor.
  • Fixed an issue with the size of the Live Selection tool and its setting in the Attribute Manager.
  • Fixed an issue with the GUI where some icons were hidden at the right window edge.
  • Fixed an issue with the Attribute Manager stretching its contents horizontally when many elements were selected.

BodyPaint 3D:

  • Fixed an issue with BodyPaint allowing to create of texture layers for Redshift node materials.

Character Animation:

  • Fixed a performance issue when importing FBX files and node materials.

Cineware:

  • Fixed an issue with Cineware where some textures could not be found or rendered.

Clothilde:

  • Fixed an issue with the Cloth simulation where playback in the Viewport did not start.
  • Fixed an issue with the Cloth simulation not switching properly between the legacy and the new solver.
  • Fixed an issue with the Cloth simulation where the Dress-O-Matic function failed after a change in the cloth topology.
  • Fixed an issue with the Cloth simulation where the Dresser’s Init State of the garment was not saved with the project file.
  • Fixed an issue with the Cloth simulation where Connectors stretched unexpectedly.
  • Fixed an issue with the Cloth simulation where Connectors did not restrain the objects’ movements properly.
  • Fixed an issue with the Simulation system where Rope and Connector tags did not work properly when duplicated.
  • Fixed an issue with the Dress-O-Matic function not working properly with the new Cloth dynamics system.
  • Fixed an issue with the Connector tag of the Cloth simulation not working properly in a specific project file scenario.
  • Fixed an issue with the Connector tag of the Cloth simulation where the designation of the function to exclude object tags was misleading.
  • Fixed an issue with the undo function of the Simulation Cache tool.
  • Fixed an issue with the Cloth simulation not playing from the cache when the Cache tool is selected.
  • Fixed an issue with the Frequency control of the Turbulence simulation force not working.

Command Manager:

  • Fixed an issue with the Material Editor missing from the Command Manager.

Dynamics:

  • Fixed an issue with the Rope simulation tag where the Radius parameter did not handle self-collisions correctly.
  • Fixed an issue with evaluation priorities affecting the playback of cached Rope simulations.
  • Fixed an issue with the Cloth simulation where the init state of the Dresser function could not be cleared.
  • Fixed an issue with the Rope simulation where closed splines were still considered as closed after tearing them apart.
  • Fixed an issue with the new Cloth simulation system where the force effects were too different from the legacy system.
  • Fixed an issue with the new Cloth simulation system where a field did not limit the rotation force as expected.

Exchange:

  • Fixed an issue with the Audio Bitrate specification in the Render Settings.
  • Fixed an issue with glTF export where animations saved in this format could not be played back.
  • Fixed an issue with glTF export where the compression of textures caused artifacts.
  • Fixed an issue with glTF export where the export process did not stop by itself.
  • Fixed an issue with glTF export where some of Cinema 4D’s texture projection methods were not handled correctly.
  • Fixed a performance issue when exporting a mesh as glTF.
  • Fixed an issue with glTF export not supporting MoGraph animations.
  • Fixed a stability issue with the Vector Import object when using the Axis Center function.
  • Fixed a stability issue with the Vector Import object when importing unsuitable file formats.
  • Fixed an issue with the vector import of Adobe Illustrator files.
  • Fixed some stability issues when importing SLDPRT files.
  • Fixed some issues with the Scale Project function not scaling Alembic objects properly.
  • Fixed some issues with USD export where exporting materials affected the geometry position.
  • Fixed some issues with USD export where changing the Material node space affected the geometry position.
  • Fixed an issue with USD import where selecting Redshift as the target render system caused incorrect Render settings.
  • Fixed an issue with USD import where updates made using the USD bridge created an empty tex folder.
  • Fixed an issue with USD export creating no usable file.
  • Fixed an issue with USD import where the render target could not be changed while material import was disabled.
  • Fixed an issue with the USD format and Linux (Ubuntu).
  • Fixed an issue with FBX export where nested Redshift lights were lost on re-import.
  • Fixed an issue with FBX export where the colors of re-imported Redshift node materials differed from their originals.
  • Fixed an issue with FBX import where imported Redshift node materials were damaged.
  • Fixed an issue with FBX import where Redshift materials were imported as Standard materials.
  • Fixed some stability issues with FBX export.
  • Fixed an issue with OBJ export where an obsolete Material export option was renamed and corrected.
  • Fixed an issue with STEP import where important settings were hidden in the options window.
  • Fixed an issue with SVG import where splines were not interpreted properly.

Interface:

  • Fixed an issue with the Color Chooser when opening its window on a different monitor in a multiple-monitor setup.
  • Fixed an issue with wrong or missing “Missing Textures” icons in the Project Info.
  • Fixed an issue with the context menu of the Modeling Axis where category names needed to be added for better clarity.
  • Fixed an issue with the Status Bar not deleting obsolete information.
  • Fixed an issue with the display of keyboard shortcuts for commands and options in the menus.
  • Fixed an issue with the orientation of some icons when the right-to-left language Arabic was selected.
  • Fixed an issue with a gap between the rows of tabs in the Attribute Manager.
  • Fixed an issue with superfluous divider lines in the parameter context menu of the Attribute Manager.
  • Fixed an issue with empty subgroups listed in filtering results in the Object Manager.
  • Fixed an issue with the Task Manager not collapsing its window via the command in the Window menu when docked.
  • Fixed an issue with Asset Browser tooltips detaching themselves from the mouse pointer.
  • Fixed an issue in the user interface where Quicktab Radio buttons could not be added to the HUD.
  • Fixed an issue with the Task Manager not showing an error if an interrupted internet connection was affecting operation.
  • Fixed an issue with some buttons in the UI of the Render Settings when switching render engines.
  • Fixed an issue with the Gradient UI where the name strings for the knot interpolation modes were missing.
  • Fixed an issue where the fixed size of a window could not accommodate all elements.
  • Fixed an issue where the contents of the Simulation tab in the Project Settings jumped out of reach when editing parameters.
  • Fixed an issue where the Pause button in the playback controls was not centered.
  • Fixed an issue where the Path bar button of the Timeline window always appeared enabled.
  • Fixed an issue where gradient knots were not scaled properly when switching between displays with different resolutions.
  • Fixed an issue with the context menu commands of the Spline function graphs.
  • Fixed an issue where using the Colorize Joints command caused an unwanted sound.
  • Fixed an issue where the Status Bar showed no indication that a render process was being prepared.
  • Fixed an issue with the missing option “Linear Numeric Values” from the Units section of the Preferences.
  • Fixed an issue where the bottom of some headings in the Preference window was truncated.
  • Fixed an issue where the Lock icon indicating elements belonging to a locked Layer was not visible in the Timeline.
  • Fixed an issue where it was not possible to set multiple selected parameters to identical values by holding CTRL.
  • Fixed an issue where the User Scripts path was displayed directly in the menu, occupying too much space.
  • Fixed an issue with changing the column width in the Asset Browser.
  • Fixed an issue with duplicate layout entries in the user interface.
  • Fixed an issue with the undo icon disappearing when hovering over it.

Material:

  • Fixed an issue with the Proximal Shader not evaluating a deformed mesh properly.
  • Fixed an issue with the Transform effect in a Layer Shader influencing the Alpha channel.
  • Fixed an issue with the Color Chooser where no new group of color swatches could be created.
  • Fixed an issue with the Material Manager where Layer names remained visible in the empty Material Manager after closing a legacy project.
  • Fixed an issue with the Python console where some Texture tag parameters were not initialized properly.

Material Manager:

  • Fixed an issue with the Material Manager not refreshing properly after undoing/redoing the deletion of material nodes.

Modeling:

  • Fixed an issue with the Close Polygon Hole command where the newly created polygon was added to an existing selection instead of replacing it.
  • Fixed an issue with stored Point selections getting damaged after applying subdivision.
  • Fixed an issue with the Symmetry object where the “Flip Automatically” option for the Viewport was not working.
  • Fixed an issue with the Viewport where the visibility of nested objects using the Polygon Reduction Generator could not be controlled.
  • Fixed an issue with the Viewport where using the camera’s Focus Distance eye dropper in a custom Viewport panel setup seemed to freeze the application.
  • Fixed an issue with the Stitch and Sew function adding unwanted polygons to the mesh.
  • Fixed a stability issue with the Polygon Pen performing an Edge to Arc conversion.
  • Fixed a stability issue with the Stitch and Sew function.
  • Fixed an issue with the Line Cut function failing to create a straight cut on certain complex objects.
  • Fixed a UI issue where the tooltip for the Scatter Pen in the status line was untranslated.

MoGraph:

  • Fixed some issues with the MoGraph Tracer object not responding to animated Fields.
  • Fixed an issue with the MoGraph Cloner and the Cache function of the Cloth and Rope tags.
  • Fixed an issue with deleting a connector where a Voronoi Fracture object disappeared when both used the same Falloff object.

Motion Tracker:

  • Fixed an issue with the Motion Tracker object where navigating in the Viewport or via the Attribute Manager was broken.

Nodes:

  • Fixed an issue with missing UI strings in the Material Editor.
  • Fixed an issue with the Node Editor where pressing the Enter key in the Node Commander did not add the selected Node.
  • Fixed an issue with Capsules versioning.
  • Fixed an issue with Spline Nodes where no Spline Tessellation mode could enforce a uniform distribution of the intermediate spline points.
  • Fixed an issue with the Resource Editor when renaming Node Editor ports.
  • Fixed a stability issue when applying a custom data type to the Get Element node.
  • Fixed an issue with the Spline Solidify node when Align is enabled and Up Vector is set to normal.
  • Fixed an issue with the Segments input of the Spline Assembler node.
  • Fixed an issue with the scaling option of the Surface Scaled Blue Noise node.
  • Fixed an issue with the Interior Filter option of the Volume Voxel Fill node.
  • Fixed an issue with component access in the Attribute Manager.
  • Fixed an issue with incorrect Mode settings of the Multi Shader node.
  • Fixed some Material node issues with the Size Bias option of the Distribution Op node.
  • Fixed a performance issue with the Get-Member node handling invalid IDs.
  • Fixed an issue with data parsing of the Bar Chart asset.
  • Fixed an issue with meaningless orientation parameters of the Select Facing node.
  • Fixed an issue with the refresh of linked parameters in Asset Capsules.
  • Fixed a stability issue with the Scalar Arithmetic node performing a modulo 0 operation.
  • Fixed a UI issue with the Material Editor where the contents of the Assign tab were offset badly if the object list contained Asset Capsules.
  • Fixed a stability issue where the Import Data node could not parse the data table properly.
  • Fixed an issue with the Node Editor where Input Event errors flooded the console.
  • Fixed an issue with Scene nodes where the Lines Topology Set node did not allow lines and splines to have more than 1024 points.
  • Fixed an issue with not displaying node previews in the Edit Asset mode.
  • Fixed a stability issue when connecting a collision node output to a text spline input.
  • Fixed an issue with the Value node where the error message for illegal Tuple elements was misleading.
  • Fixed an issue with the function “Save Project with Assets” where Capsules from an unlinked database were not included.

Node Editor:

  • Fixed an issue with the Node Editor where Material Nodes could not be dragged into the Editor without leaving Scene mode.
  • Fixed an issue with the Node Editor where some commands were not available when their menu was undocked.
  • Fixed an issue with the Node Editor forgetting its mode and position when switching scenes.
  • Fixed an issue with missing string translations in the Resource Editor.
  • Fixed an issue with string names and IDs in the Resource Editor.
  • Fixed a layout issue in the Resource Editor.
  • Fixed an issue with the Node Editor where freshly disconnected wires seemed not to be allowed to be reconnected.
  • Fixed an issue with the Node Editor where the context menu for a node positioned in the Port area of the Editor window overruled the context menu of the Port area.

Objects:

  • Fixed an issue with inconsistent numbering when duplicating objects by CTRL+Drag in the Viewport.
  • Fixed an issue with Projection Man where the Projection Camera was generated as a Stereo Camera.
  • Fixed an issue with the filter option in the Object Manager.

Other:

  • Fixed an issue with importing AEC files using the After Effects Exchange plugin.
  • Fixed a stability issue with the dynamic dialog.
  • Fixed an issue with the Color Chooser and its Color from Picture mode.

Picture Viewer:

  • Fixed a performance issue with the Picture Viewer while rendering in a specific custom layout.

Project Asset Inspector:

  • Fixed a stability issue with the Project Asset Inspector and missing assets

Python:

  • Fixed an issue with the Scroll Bar of the Script Manager when using Keyboard Shortcuts.
  • Fixed an issue with the Python Script Manager where creating a NodePath was blocked.

Redshift:

  • Fixed an issue with the Viewport where in Constant Shading mode the Color channel of Node materials was not evaluated
  • Fixed an issue with the Redshift Dome Light where the orientation of the environment texture did not follow a parent object
  • Fixed an issue with Redshift materials where OSL shaders caused a continuously increasing memory usage
  • Fixed an issue with the Redshift Node Editor where the Preferences setting for node previews was ignored
  • Fixed an issue with the Redshift Node Editor where Texture Nodes created by Drag & Drop did not keep their meaningful texture name
  • Fixed an issue with the Redshift Node Editor where a path attribute could not be input to a texture node as a string or URL value

Renderer:

  • Fixed an issue with the Render function not creating stereoscopic images.

Scene Layout Tools:

  • Fixed an issue with the Scatter Placement tool where the list of reference objects could not be rearranged.

Sketch and Toon:

  • Fixed a stability issue when rendering an out-of-range Vertex Map.

Timeline:

  • Fixed an issue with the Timeline window where the folding/unfolding icons were missing some lines clarifying the hierarchy.
  • Fixed an issue with the Timeline window where the keyboard shortcuts for some Frame Key commands were listed twice.
  • Fixed an issue with the Timeline window where the color for newly created markers could not be chosen.
  • Fixed an issue with the Timeline where newly created keyframes were not indicated in the main Powerslider.
  • Fixed an issue with the F-Curve Timeline where the “Track Before / Track After” curve did not continue correctly after a closing key with zero-length tangents.
  • Fixed an issue with the Timeline where the color of existing Markers was always black in the Attribute Manager.

UV Tools:

  • Fixed an issue with the Status Bar displaying a meaningless progress bar after the first use of the “Packed” Automatic UV mode.
  • Fixed an issue with the “Packed” Automotive UV command not working in Model mode.

Viewport:

  • Fixed an issue with a missing Default Texture Size of the Redshift Dome Light in the Viewport preview.
  • Fixed an issue with Light objects where the outline of the selected object was hiding the light color in the Viewport.
  • Fixed a performance issue when linking color profile to monitor profile under macOS.
  • Fixed an issue with the Redshift Camera not rendering special projections properly in the Interactive Preview Renderer.
  • Fixed a stability issue related to the Viewport.
  • Fixed a performance issue with the Asset Browser when using drag & drop to import certain assets into the Viewport.
  • Fixed a stability issue with the Viewport when modifying Redshift Node materials.
  • Fixed an issue with Redshift where the weighting of several material channels was displayed differently in the Viewport than in the Render result.
  • Fixed an issue with Redshift where Maxon Noise when applied to the Opacity input of a Redshift material had no effect in the Viewport.
  • Fixed an issue with the Redshift Dome Light where the environment reflection was not updated after a texture change.
  • Fixed an issue with Scene Nodes where adding a Light object caused a flickering/frozen Viewport.
  • Fixed an issue with Scene Nodes where generated splines containing more than one million points could not be displayed in the Viewport.
  • Fixed some issues with the Viewport where copying and pasting Redshift node materials caused the Viewport to stop responding.

Volumes:

  • Fixed an issue with imported Volume objects affecting the position of their parent objects.

Screenshots:

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